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Amandroid

ARCHIMERA- A.R. Christensen Illustration and Concept: Amandroid

Friday, March 5, 2010

Amandroid

This inevitable illustration was brought into existence by stretching the parameters of an assignment in Illust 2.  We were instructed to draw ourselves or someone we knew with toy or doll-like features.  I got away with doing a robot.  Do I even need to say that this was inspired by Masamune Shirow?  (I titled the file "meintheshell" haha.) This one took about seven hours, which actually seems a little too long.   I've come to embrace the fact that I am an extremely restless an impatient person, and need to be doing either a ton of projects at once or short focused assignments.  Blogger desaturated the colors as usual (reds especially.)  Does anybody know how to fix this???

Anyways, I'm trying to get faster and looser at digital painting, and not get obsessively sucked into rendering something to look perfectly smooth and seamless.  I'm past the point of trying to make my digital work look like "real paintings," instead I want to capitalize on the speed and versatility of digital media to create unique effects.  I'm a huge fan of custom brushes, and think that when used with a normal hard round they can add a spark of individuality and contribute to the "cool" factor of a piece.  I'm also trying to incorporate the energy and messiness of my drawings into my finished pieces, since I normally find myself looking from a finished piece to the sketch wondering why the heck the sketch always looks better.  In this case, my painting improved on the sketch (the face, geez...) but remained true to the original sense of form and light.

Also, a massive dump full of cowboys and depressed people is on its way...I just need to get my lazy butt to a scanner.

2 Comments:

At March 6, 2010 at 5:06 PM , Blogger Zachary said...

It's funny, you are really capable of making archives and archives of unique brushes and if I were to think of the brush wizard, it would probably be you, but maybe you should look at it in a different standpoint, like limiting yourself to only a few brushes and trying to develop a versatile language with what you are restricted to, then apply those skills to future custom brushes... or maybe i'm talking out of my ass.

 
At March 7, 2010 at 10:15 PM , Blogger Amanda Christensen said...

I agree with what you are saying. For the actual painting part I used the hard round and one other brush, and used some of my weirder ones only for the background texture spam and the energy ball. I've found that in terms of the actual painting part, simple is better. It's one thing to be able to make cool brushes, completely another to be able to actually use them effectively, which is something that I think trimming down on the amount of brushes could help, like you said. I admit though,

 

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